assetManager.parser.parse() doesn't work for Uint8Array in native
Cocos
OCTOBER 9, 2023
You need to create a texture resource from the unit8Array first, using native.saveImageData to complete it, and then load the saved texture from the device through assetManager.loadRemote. L111 } //@ts-ignore this.canvas2image.saveAsPNG(this. _buffer, width, height, filePath).then(()=>{ newNode.position.y,
Let's personalize your content