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Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. For shaders, I used Amplify Shader Editor to add some visual effects on top of the render texture.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial. 02_TacticsRPG_Textures.zip Unzip the folder and move Dirt.png into the Textures folder.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. will be required.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character. The underlying mesh and overlaying texture are both adjusted instantly. For example, our character blending technology is an amazing feature.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. As I mentioned before – almost every 3D object uses the same atlas texture. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations.

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KitBash3D's Mission to Minerva accomplished | Winners announced

CG Spectrum

This is a great vision of Minerva, the assets were used to support the story and not be the story. Together with an intriguing narrative layer depicting a snapshot of a drama unfolding in space, this illustration truly stands out in the competition. There is a wonderful overall atmosphere for the animation.