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How to programmatically access to assets when in `executeInEditMode`

Cocos

Iā€™m trying to write a script to import assets from DLtk export and I need some advice. the idea is to use a data.json as entry point and parse it to build different nodes with attached images and polygon colliders so that the user can add its own script to every layer. You already do a similar thing with Tiled tile maps.

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Godot Tactics RPG ā€“ 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. To create a folder right-click inside the FileSystem pane and select New Folder and add these folders addons Materials Prefabs Data Scenes Scripts Settings Textures We’ll add a few more folders inside these as we continue the project.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Dimensions: This platform focuses on AI-powered 3D asset creation. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators. Browse by category, search by keyword, or filter by license type to find assets that fit your needs.

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D20 RPG ā€“ Size, Space and Reach

The Liquid Fire

Different creatures can be different sizes, and accordingly may occupy different numbers of tiles, or be able to reach different tiles (such as for attacking). Size System Create a new folder at Scripts -> Component named Size. Size System Create a new folder at Scripts -> Component named Size.

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D20 RPG ā€“ Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

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Little Racer ā€“ 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. Every part must be set accordingly to the tiles, that size is 30x30x10. Majority of props work on the same principles as the rest of assets. In the editor props are spawned procedurally – it took some time to organize scripts and meshes properly.

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Godot Tactics RPG ā€“ 02. Board Generator

The Liquid Fire

We’ll create everything we need to build our tiles and generate a board or two. “”” this is a comment “”” Although it looks like this can only be used in certain parts of your scripts. x scripting course, or it may be easier for the time being to find a beginner Python course.

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