Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now
Nvidia
DECEMBER 17, 2020
Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Selectable per instance type.
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