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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Developing a detailed, polished universe like this presumably took a lot of time and effort from the team, but it pays off in the end as they continuously push out more content over time for player engagement. In terms of content, the plot of Cookie Run: Kingdom advances very quickly while maintaining a grip on the details of the characters.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Nanite intelligently streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming work like baking details to normal maps and manually authoring levels of detail. This allows users to focus less on tedious tasks and more on creativity.

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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Six years ago, real-time ray tracing was seen as a pipe dream.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Fixed the issue where the simulator might crash when using a custom pipeline. Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe. Manual - Publish from the Command Line Updated the custom build template documentation with additional content related to 3.8.2:

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed not being able to get input content in time for an input box on Android. Fixed error on macOS simulator when selecting “Open simulator with debugger” and “Simulator wait for debugger connection” in Cocos Creator → Preferences → Preview at the same time. Fixed crash issue when exiting on Mac.

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Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, Game and professional visualization developers need the best tools to create the best games and real-time interactive content.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Uses approximate technique of shared animations to reduce overhead for simulating a full forest. Selectable per instance type.