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Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

“At the moment we’re working on lots of new content for all our games, but also slowly starting up on the next game. Mix all-purpose flour, vanilla sugar, and baking powder and add to the bowl. Bake at 200 C (400 F) for about 22.5 Bake the cake for another 10 minutes and it should be done.

Baking 104
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Nanite intelligently streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming work like baking details to normal maps and manually authoring levels of detail. This allows users to focus less on tedious tasks and more on creativity.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

A high number of Draw Calls also reflects, to some extent, that there is too much content to render, which can put significant pressure on the GPU. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Expanding the Blocks property, you can see the content in the image below.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe. Documentations Updated the model resource documentation with additional content on model optimization, simplification, and compression: Cocos Creator 3.8 Cocos Creator 3.8

Baking 40
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Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, Game and professional visualization developers need the best tools to create the best games and real-time interactive content.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Today, let’s take a look at the basic content of the three pipelines. Folder Contents and Code Structure To help you get started easily, in this article, we’ll first look at the code structure to help you quickly locate the content you want to see. It is very simple and has only two passes. It includes three passes.

Render 52
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Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu

Nvidia

With a prebaked lighting setup, you can incorporate thousands of baked lights without impacting performance, except for the bake time. There’s a significant concern regarding artistic freedom when working with a fully dynamic GI system.