Remove Baking Remove Data Remove Platformer Remove Texture
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Cocos Creator 3.8.2 LTS has been released!

Cocos

Refactored OpenHarmoney platform layer NAPI adaptation code. Adjusted the scrollbar of various module panels in the project settings, optimized texture compression interface interaction (need to test if there are any abnormal displays on various pages, especially the texture compression page). Upgraded V8 to version 11.6.189.22.

Baking 40
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Cocos Creator v3.8.2 Community Test Version

Cocos

Re-organized and adapted the code for napi in the platform layer of the OpenHarmoney platform. Fix the issue where the code for gfx webgl/webgl2 backends is also packed on the native platform. Optimize the scheduling of texture compression task and optimize the display of build progress during compression.

Texture 40
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms. Fixed error caused by removeSpotLight on native platforms. Fixed Toon shader data issue on iOS Wechat.

Terrain 52
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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

GDeflate: An Open GPU Compression Standard GDeflate is a high-performance, scalable, GPU-optimized data compression scheme that can help applications make use of the sheer amount of data throughput available on modern NVMe devices. Data throughput of various data compressed formats compared to varying staging buffer sizes Figure 2.

Tile 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52