Remove Baking Remove Feature Remove Render Remove Scripting
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project.

Render 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). As always, a bunch of nice rendering fixes! Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. 7、scripts Store all of the gameplay scripts.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., EDITOR Features ● Support for manually inputting iOS developer accounts. Fixed some npm libraries not working due to the use of ‘use strict’ when building scripts.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Project: Allow undocking the Script editor and the Shader editor. For things like the Script editor, this means you can move it to another screen, move the undocked window to be side-by-side with the main window, or just using Alt+Tab to change between the main window and the undocked one. Test the implement features and fix bugs.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). As always, a bunch of nice rendering fixes! Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 84