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Cocos Creator 3.8.2 LTS has been released!

Cocos

Below are some feature improvements, issue fixes, and documentation updates in version 3.8.2. Features Engine Enhanced support for multiple lights, CSM, and multiple light shadows in the pipeline. Editor Fixed the issue where new scripts would not run after importing a resource package. is now officially released.

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Cocos Creator v3.8.2 Community Test Version

Cocos

Download link 【120601】 Windows MacOSX Update description (partial) Engine New features / optimizations Pipeline supports multiple light sources, CSM, and multiple light shadow support. Editor New features / optimizations Optimize the display of build task time. Web pipeline enables object pooling.

Texture 40
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. x, but lacked several features. Here are some of the most outstanding features coming for Godot 4.0 Emitting particles manually is not only possible from script. has arrived.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. 7、scripts Store all of the gameplay scripts.

Code 52
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Navigation Server for Godot 4.0

Mircosoft Game Dev

features start to land in the development branch, and I'm pleased to introduce you the new NavigationServer and NavigationServer2D interfaces. Runtime navigation mesh baking. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime.

Agent 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ).

Baking 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ).

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