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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible. will be required.

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Game Stack Live to Feature RTXDI and Minecraft Graphics Sessions (April 20-21)

Nvidia

Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime. RTXDI: Details on Achieving Real-time Performance RTXDI offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights.

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How to Create a Game-Ready AAA asset

Logic Simplified

Seasoned gaming studios like ours love Maya for its features and flexibility. The gun has metallic surfaces and I wanted that successfully simulated. With that I have to create a low poly model of the gun on which we will bake the high poly details. We have to properly bake the high poly mesh details into the low poly mesh.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed error on macOS simulator when selecting “Open simulator with debugger” and “Simulator wait for debugger connection” in Cocos Creator → Preferences → Preview at the same time.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Below are some feature improvements, issue fixes, and documentation updates in version 3.8.2. Features Engine Enhanced support for multiple lights, CSM, and multiple light shadows in the pipeline. Fixed the issue where the simulator might crash when using a custom pipeline. is now officially released. Fixed the issue of the cc.js

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Theia Interactive Generates Realistic and Interactive Scenes with DLSS and RTX Global Illumination

Nvidia

Because the lighting is baked in, it’s difficult to test out multiple lighting scenarios. Theia could have pre-baked all of the configurator customization options, but that would have resulted in thousands of configurations for custom models. So pre-baking all of those options would have been nearly impossible.