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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. One important technique to master, particularly for video games, is level of detail (LOD). will be required.

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Little Racer – 3D Art

The Knights of Unity

Our main goal was to create an easy to pick, approachable couch multiplayer game for up to four players. Graphic simplicity was dictated by the general idea of the game’s casualty. We’ve decided to set our game in a low-poly setting for the sake of readability. Almost every 3D asset is painted using only one atlas texture.

Art 52
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Import: Print a warning when importing a repeating NPOT texture in a GLES2 project ( GH-48817 ). was thus subject to this crash when baking lightmaps. API documentation updates.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Fix Tab key usage in the inspector ( GH-71271 ). What's new.

Beta 110
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

I would like to thank hugely Matias Goldberg for his enormous help on this, our patrons for their continued support, and Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures).

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.   In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Fix Tab key usage in the inspector ( GH-71271 ). What’s new.

Beta 84