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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. Lumencraft is a top-down shooter with base-building elements where you're a lonely little digger sent into bug infested underground caves. Do you have prior experience with other game engines? and Global Game Jam.

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Stronghold Definitive Edition Stuck on Loading Screen Fixes

Game Errors

As a fan of medieval games, the last thing I want is to have my strategic momentum halted by getting stuck on the loading screen in Stronghold Definitive Edition. But fear not, for I have scouted the terrain and returned with strategies to bypass this impasse.

Editing 52
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Item Variants and Randomization in Roguelikes

Grid Sage Games

Overall Rogue doesn’t really have many different item characteristics to modify or games systems to interact with, which is a primary limiting factor in the extent of randomization a game can support. Brogue’s trippy colors come from impactful terrain features like water, lava, and gases.

Data 52
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new Quake map: Breakfast Under The Balloons

Radiator Blog

Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.

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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.

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The Lost Ark Has Found its Way

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” Amazon Games has finally made its name after the tough launch of New World.

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. The game should take about 5-10 minutes to play. I made a browser game? Does this game represent a shift or break from my existing work?