Remove Balance Remove Concepts Remove Dev Remove Game Developer
article thumbnail

Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If Balance your mental health.

article thumbnail

Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

There is not just one right path as the game features multiple endings, with randomized elements and unique events. The twisting and turning story of the game was the result of many sleepless nights. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I

Pixel 210
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Make Board Game Rules

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. With this in mind, let’s talk about how exactly you can make board game rules. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” Rules vs. Rulebooks.

Balance 130
article thumbnail

Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. Need help on your board game? Just here for Highways & Byways updates?

Mechanics 130
article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

Art 59
article thumbnail

How Far Should Rule Books Go?

Brand Game Development

Siri, make me an omelet… Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Many people see game rule books as a way to transfer information to players. Examples provide excellent context for players to understand how a game is played.

Balance 130
article thumbnail

3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. If you don’t consistently work to improve, you won’t make the game you want to make. Finding the balance is difficult, and I think many creatives lean too much into the former category.