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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Making Balanced & Clear Rules. Rules vs. Rulebooks.

Balance 130
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Patreon October Updates

Sirlin

Codex is a new take on customizable card games. Though you might as well wait until next week because there will be a balance update within a week. Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. We're also looking for a volunteer concept artist to help with our stages.

Fantasy 52
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Is your baby ugly? We took ours out to find out.

Rindoku

Ovidiu Mantoc – Level Design, 3D Art. Gabriel Tanko – Concept and 2D Art. Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Balancing the difficulty for a wide range of players will be a b h. Cosmin Coroiu – 3D Art. Yeah… no luck.

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Five Problems With Chess

Tom Francis

The early game is slow and boring. All your good pieces are trapped behind a wall of bad pieces, so you both have to spend a bunch of turns moving the bad pieces out of the way so the good pieces can fight. The pawn is a shitshow of clumsy balance changes. Stalemate is a wildly stupid concept. That’s not great.

Concepts 100
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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Game mechanics are how we bring the core engine of a game to life.

Mechanics 130
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Morphblade And Imbroglio: Making A Game To Test A Critique

Tom Francis

Gunpoint was derivative, but at least it was derivative of many things rather than any one game. This is not unoriginal game design, it’s playable games criticism! I used to write about where games went right or wrong, now I actually try fixing their problems and find out if I’m right!

Tile 52
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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

Balance 52