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Iteration over Innovation? Case: Makeover Match

Deconstructor of Fun

TWiG 234: 500m Gamers on Tik Tok Can't Be Wrong / Supercell Unleashes the Flood Over 500m Tik Tok users watch gaming content every month, according to Jen's recent trips on the conference circuit, and this audience is one that the crew things you should be building your game thesis around from day one! Deconstructor of Fun Podcast ?

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Skul The Hero Slayer Low FPS: How to Boost Your Performance

Game Errors

Higher FPS can improve reaction times and input accuracy, making those challenging boss fights more manageable and enjoyable. Also, game patches not only bring new content but also optimizations that can significantly improve how the game runs on my system, often smoothing out any rough edges in performance.

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Learn How To Use Data to Build and Grow Hit Games - Part 2

Deconstructor of Fun

This is the second and the final part of the series on how to build and grow products with data (you can find the first part here ). Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. The new move disrupted this balance.

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The top 22 mobile games of 2022

Game Analytics

relied on data to figure out what they wanted this game to be. But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. They removed all of the F2P monetization, polished some of the features, and released a new batch of content for season 4.

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

We need to release regular updates: more content, more events, faster, and higher quality. Reusing content The next thing on our list is reusing and looping content. So, here are our tips on how to reuse and loop your content the right way: 1. Plan content looping during the feature design phase.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

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Brawl Stars, to the moon!

Deconstructor of Fun

New content releases would drive intermittent spikes in revenue, that would push revenue up to between $500k and $750k. However, as seen in our Daily Revenue data provided by data.ai, starting in October the game has been seeing significant growth in revenue. It is my belief that we are starting to see that effort bear fruit.