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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D

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The Clash of Choices in Game Design

Game Wisdom

The Clash of Choices in Game Design Josh Bycer josh@game-wisdom.com One of the many balancing acts of game design is the act of creating cool, interesting, unique, abilities for the player to use, and then balancing said abilities within the scope and design of your game.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. If you don’t consistently work to improve, you won’t make the game you want to make. Note that when I say “quit”, I don’t mean “quit board game design.”

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Indeed, on the Pangea Games Facebook group where we regularly give away free board games, Root has by far the most popular prize we’ve ever given away (all three times we’ve done it)! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Things were getting serious three years later when Ryding decided to quit his job as a software engineer and work full time as a game developer. One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy.

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Force players to balance tactics and strategy. Getting into the gameplay of Pandemic itself, you notice that the game creates all kinds of interesting decision points at every turn.

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

Clearly, there is much more to this game than what immediately meets the eye. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. For that, we’ll reference the game’s Board Game Geek page. Balanced asymmetry leads to greater variety.