article thumbnail

Video game mechanics: A Beginner’s Guide

Logic Simplified

Our game design team conceptualizes, implements, and manages gameplay systems that produce addictive game loops, an enjoyable flow state and a risk/reward balance. Work closely with User Experience (UX) and User Interface (UI) designers to improve the player interface. Game Designers' role in video game mechanics 1.

article thumbnail

What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. Black Box Testing Black box testing lets testers examine and explore the game features extensively. Functional testing verifies that your game’s core features and functions work as intended.

UX 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components. Also, they must be creative and design innovative gameplay features that will set their games apart from the competition.

article thumbnail

Little Racer – Design

The Knights of Unity

Another task that required a lot of attention was balancing the game. Sometimes it really was a race against the clock, as each feature required loads of tests and tweaks in order to provide the best experience possible for the players. One of the tasks that were particularly challenging was level design.

Racing 52
article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.

article thumbnail

Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects.

AI 52
article thumbnail

How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. Many games feature secondary and even tertiary currencies, but slots players still largely only care about coins. The resulting numbers don’t lie, as this bold move by CM is proving to be very successful.

UX 52