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Game Design Elements You Don't Want to Forget!

DameDev.tv

There are some game design elements you don't want to forget, because if you miss them, your game could lack the polish it needs. Parallax Backgrounds Parallax Backgrounds, in 2D games, give the illusion that you are in a real world. Parallax shows up, especially in side-scroller games, when a character is moving.

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The Do’s and Don’ts of Pc Game Development

iXie gaming

With the rise of the gaming industry and the increasing popularity of PC gaming, many developers are jumping into the field. However, game development is a complex process that requires careful planning and execution to achieve success. By putting your players first, you can create a successful PC game.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

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Morale system in Classified: France ’44 by Absolutely Games adds humanity to tactics

PreMortem.Games

Absolutely Games recently released Classified: France ’44 on PC, PlayStation, and Xbox platforms. The game introduces fresh perspectives to the turn-based tactics genre with innovative features. “So, “We definitely wanted to create a rich-looking environment that felt authentically French.

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The Significance of Focus Group Testing in Video Games 

iXie gaming

These adjustments touch upon various facets such as gameplay, user interface, and overall game design. While most of the decisions are made from within the confines of the development studio itself, developers place considerable importance on a specific form of game testing to gather invaluable insights.

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The RPG Report, and the worst things in RPGs

Keith Burgun

Again: the last two bullet points can be expressed also as: “the game is too long” Every RPG I’ve ever played felt too long, and the above two reasons are why. Too “balanced” Strategy games can’t really be too balanced, but RPGs easily can, and most that come out these days, are.

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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Because choice is how you can differentiate a book from a game. Change: 7/10.

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