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Dev snapshot: Godot 4.0 alpha 17

Mircosoft Game Dev

We're getting prepared for the imminent release of Godot 4.0 alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. In this alpha 17 blog post, we will only cover the main changes since the previous alpha release. beta 1, and to do so we're having a (last?) alpha builds.

Alpha 52
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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. FRUSTRATION: These blog posts can also annoy game executives and senior leaders. After all, Supercell is our beacon of hope. Hay Day has exceeded $2B.

Mobile 118
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Greetings, beautiful beings! Concept Art.

Dev 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

beta 2 , even though we never had a formal beta 1 announcement on this blog. beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows , I skipped its blog post. and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ).

Beta 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! If you're new 'round these parts, let us help you get properly acquainted. Their leather armor is often decorated with twisting vines, animal imagery, preserved flowers, and other natural craftsmanship. Concept Art.

Dev 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Many bugs have been fixed in just two weeks, with close to 250 PRs merged , many of which fixed bugs reported by beta testers.

Beta 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Many bugs have been fixed in just two weeks, with close to 250 PRs merged , many of which fixed bugs reported by beta testers. if not file.

Beta 40