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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Windows: Improve console handling and execute ( GH-55987 ). Bug reports. The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!

Beta 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). Windows: Improve console handling and execute ( GH-55987 ). Bug reports.

Beta 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Properly set TIME shader uniform when rendering shadows ( GH-68574 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 91
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Shaders: Many improvements backported from master ( GH-56794 ).

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Bug reports.

Beta 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

This RC 3 fixes a number of recent regressions and older bugs. and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ).

Render 52