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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I quickly felt at home and I started focusing on 3D editor and rendering contributions. Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 My first task will be integrating an occlusion culling system into the new Vulkan renderer. finish line.

Render 55
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Rendering: Add options for sorting transparent objects ( GH-69998 ). Bug reports.

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Rendering: Add options for sorting transparent objects ( GH-69998 ). Bug reports.

Beta 81
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Switch on physics/common/physics_interpolation , and Godot will now automatically interpolate objects on rendered frames so they look super smooth. Bug reports.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Anything behind the polygon will be culled from view. Bug reports.

Beta 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

This RC 3 fixes a number of recent regressions and older bugs. Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2. Anything behind the polygon will be culled from view. Be sure to test them and report any bug or inconvenience with the implementation.

Render 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

Beta 52