Remove Bug Remove Feature Remove Lightmap Remove Render
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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I quickly felt at home and I started focusing on 3D editor and rendering contributions. release, and should make lightmaps a viable option for 3.2. Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 Scene by NHodgesVFX. finish line. Red: depth buffer.

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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. This snapshot comes with a handful of interesting new features, notably: Initial TAA implementation ( GH-61319 ). Bug reports.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

We have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. A button has been added to the debugger to copy the error messages, useful for pasting them in bug reports or other community platforms. Known bugs in Godot 3.0.1. Both the itch.io

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

fixed a GDNative binary compatibility bug. The GLES2 backend is a forward renderer, that means each gets shaded once. The counter-part - deferred rendering - renders each of the objects properties into a separate framebuffer. fixed a GDNative binary compatibility bug. Done May 2018. enviroment relections.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

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