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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of. This week at GDC , NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds.

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RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka

Nvidia

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX. Escape from Naraka was made in Unreal Engine 4, using NVIDIA’s NvRTX branch to bring ray tracing and DLSS into production.

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Making my PBR Renderer more user-friendly - Part II

Harold Serrano

Some bugs need fixing. But my main objective is to add Ray-Tracing to the renderer. So, here is what I have as of now: So, what's next? As you noticed in the video above, the point lights are not casting any shadows. I'm also wondering if I should add a Gizmo for translation/rotation. That is where I'm heading.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options.

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Fix: Witcher 3 Next Gen Update Stuttering & Bad Performance

Game Errors

Ray Tracing makes it laggy. To make the game run smoother and increase performance, you need to make sure the installed graphic drivers on your system are up-to-date and current. Turn off Ray Tracing. Run the game on DX11. Restart the game. Turn off Ray Tracing. DX12 version issues.

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Announcing Latest Nsight Graphics 2021.4 – Download Now

Nvidia

is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. One-shot captures are supported for D3D12 and Vulkan applications using compute or ray tracing features.

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NVIDIA Announces Nsight Graphics 2021.1

Nvidia

To enable this, set the ‘Capture Type’ to ‘One-shot [Beta]’ While TraceRays/DispatchRays has been the common way to initiate ray generation, it’s now possible to ray trace directly from your compute shaders using DXR1.1 and the new Khronos Vulkan Ray Tracing extension. For more details on Nsight Graphics 2021.1,