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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

There are a few known regressions which we’ll aim to address in a later build ( GH-71891 , GH-71913 ). Linux: Include headers for dynamically loaded libraries to simplify build dependencies ( GH-71263 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). NET 6 build (C#, GDScript, GDExtension).

Beta 97
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0 specifically.

Beta 95
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 75
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Cocos Creator 3.8 Community Beta is now available

Cocos

It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. We also support Compute Shader capabilities. Google has recognized Cocos as the recommended game engine for adapting to the Google Play Games on PC platform and the recommended game engine for the large-screen experience.

Beta 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. alpha builds. Editor: Improvements to shader editor ( GH-63582 ). Shaders: Quality of life Visual Shaders updates ( GH-63999 ).

Alpha 52