I got distracted and built a Physically-Based Renderer
Harold Serrano
MAY 16, 2024
I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals. For starters, I was using non-physically-based shaders. The biggest changes I made were to the shaders.
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