Release candidate: Godot 3.2 RC 3
Mircosoft Game Dev
JANUARY 24, 2020
The second RC build on Monday fared fairly well and had no new regression. Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). IMPORTANT: This is a release candidate build, which means that it is not suitable yet for use in production, nor for press reviews of what Godot 3.2
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