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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Black Pellet , an upcoming claymation-style Western adventure by Raisel Edwards , which is being developed with Godot 4.0. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Black Pellet , an upcoming claymation-style Western adventure by Raisel Edwards , which is being developed with Godot 4.0. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

The practical tips are organized into short, actionable items for developers working on ray tracing today. Especially in hybrid rendering, where G-buffer or shadow maps are rasterized, it’s potentially beneficial to execute AS building on async compute. Consider worker threads for generating AS building command lists.

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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

The second RC build on Monday fared fairly well and had no new regression. Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). IMPORTANT: This is a release candidate build, which means that it is not suitable yet for use in production, nor for press reviews of what Godot 3.2

Bug 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). NET 6 build (C#, GDScript, GDExtension). Wishlist it on Steam! What's new. Requires.NET SDK 6.0

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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