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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding. “I’m

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I want to become a systems designer one day, what’s the best but realistic way to get there? (I don’t have a systems preference i.e player abilities vs economy, I just like systems).

Ask a Game Dev

This doesn't have to be designing systems for video games - a lot of system designers I know are extremely proficient card, board, and tabletop game designers too. Remember, the purpose of system design is to create an elegant set of game rules that convey a game experience to the player.

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10 Elements of Good Game Design

Brand Game Development

Throughout the entire game, you must place tiles in your monster’s stomach in such a way that you will earn the most points from scoring tiles. If you hate the game you’re playtesting, do something different. If you want your game to be great, it can’t simply be a technical masterpiece.

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12 Simple Ways To Get Better At Game Development

DameDev.tv

Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss these 12 simple ways to get better at game development, from playing more games, showing your games to your friends and joining game jams. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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Theme vs. Mechanics

Brand Game Development

Through playtesting, you can answer the question “do the mechanics suit the theme?”. Once you’ve got mechanics to suit a core theme, you can develop the theme a little more through art, story, and graphic design. Game design starts with theme and ends with theme, but most of the time is spent in mechanics.

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Why Board Game Publishers Like Some Games and Don’t Like Others

Brand Game Development

Yet the process, so heavy on rejection, has left many game designers heartbroken. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Board game publishers have to sort good from bad. The profit margins on games can be enormous, but they usually are not.

Games 130
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

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