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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. As long as the designers can create the characters with the in-game character creator and reuse the existing rigs, no new resources need be expended to create them. Using some napkin math, let's consider costs.

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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

The important thing to think about when it comes to development is that we can't build the game sequentially, we have to build as much of the game in parallel as we can. building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later.

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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Tune in to next month's dev blog to see the updates! Level Design.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. Hello, loyal Kristalans and faithful fantasy fanatics! 3D Asset Design.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Welcome back to the Kristala dev blog! We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We're happy you're here. We promise. ;).

Dev 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Welcome back to the riveting, the joy-inducing, the awe-inspiring Kristala dev blog! This sprint, Nick started tackling a long list of tasks our level design team has requested in order to detail and build out the intricate world of Ailur. Animation / Rigging / Production. Check out this functionality in action below.

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. As we move into the final quarter of 2020, our (incredibly good-lookin') dev team has been churning out new and exciting updates that we can't wait to share with you.

Dev 52