How to build branching narrative without breaking the bank
Game Developer
APRIL 12, 2024
Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.
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Game Developer
APRIL 12, 2024
Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.
PreMortem.Games
FEBRUARY 15, 2024
Just start building and the ideas will come.” The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. What’s the biggest lesson learned from this project? “An An idea doesn’t need to be perfect or even completely known before you start.
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Game Developer
OCTOBER 11, 2023
Developers will have to register a phone number by October 24 if they ever want to update their game or add new users to their Steamworks account.
Game Developer
MARCH 8, 2024
The choice is to figure how to make them work for you, to figure out where the workloads actually fit best, and to build them in an ethical way." "These tools exist, and they aren't disappearing anytime soon.
PreMortem.Games
MARCH 20, 2024
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. Building upon a successful predecessor gave Auronen confidence during development. The toll on your mental health can be quite high for solo devs. How do you deal with that? “I
Indie DB
OCTOBER 25, 2023
Our very first dev blog with more to follow. Hope you like it :) The first dev blog focus on creatures and building.
PreMortem.Games
SEPTEMBER 8, 2023
The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. Or city-building games like The Settlers that I love so much, but tend to only play once – never really applying all that I’ve learned. Beer has been learning some valuable lessons along the way.
PreMortem.Games
NOVEMBER 27, 2023
On Twitter , she’s known to her 13K+ followers as ‘dev on a boat’. I went to school twice for game dev, both times did not work out. For me personally, it’s not only development I’m interested in, but also the process of building a community and business. I make something new, and I use that for building community and marketing.
PreMortem.Games
JANUARY 8, 2024
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. After that, if you want to ship something, you need to build discipline.” After reaching larger milestones, I send playtest builds to friends to get feedback and polish things up. Why are you working as a solo developer? “In
PreMortem.Games
OCTOBER 9, 2023
With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.
PreMortem.Games
MAY 8, 2023
Spanish solo dev Daniel Manzano (aka Dr. Kucho !) As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. How much did the project and your way of working change in the 8 years it took to build Moons of Darsalon? “I likes working alone. I don’t know.
Cocos
JUNE 14, 2023
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers.
PreMortem.Games
DECEMBER 22, 2023
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I
Game Developer
JULY 20, 2023
The company is building new monetization tools that will let Roblox developers create subscriptions within their experiences.
PreMortem.Games
NOVEMBER 10, 2023
I made a few J2ME games as a solo dev and also collaborated on a couple with another solo dev -which did ok- but I mostly got by with contract work.” I saw someone else mention a work life balance and being a solo dev can become all consuming. For now the journey feels like it’s come to an end as a solo dev.
Brand Game Development
AUGUST 24, 2020
As such, this guide will be split into five parts: Mailing List Basics Setting up a Mailing List on MailChimp Creating a Landing Page that Works Creating a Template that Works Building Your Mailing List. You’ll be asked to enter the following: List Name – I use Brandon the Game Dev Newsletter. Building Your Mailing List.
PreMortem.Games
MARCH 13, 2024
Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles. “I After building out the systems for AI/building/crafting, I had a bit of the game prototyped out, but it was missing something.
PreMortem.Games
MAY 15, 2023
Understanding that a game wasn’t going to build itself, I quit my job and just went for it.” He spent two years building Oakenfold after a successful Kickstarter campaign got him part of the necessary funds. So, realizing that the game wasn’t going to build itself, I quit my job and just went for it.” I really did not.
Game Developer
OCTOBER 30, 2023
Game director Ditte Deenfeldt and senior narrative designer Chella Ramanan discuss expanding Pandora, and why building up Na'vi culture was important.
PreMortem.Games
SEPTEMBER 28, 2023
He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. I had literally just started programming 6 months prior and now I’m building a full game?
PreMortem.Games
AUGUST 3, 2023
How do you know that the game you are building is genuinely scary? “It’s The post Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance” appeared first on PreMortem Games. “I would love to work with a team at some point. The Nightmare Escape is a horror game.
Brand Game Development
MARCH 11, 2019
The only trouble is that many of the people who see board games as a vehicle to get rich quick don’t realize that you have to build a business along the way. It takes a long time to build a business. However, if you want to make money and you have to build a business, you have to see gamers as customers. Think long-term.
PreMortem.Games
FEBRUARY 2, 2024
Building an online presence, engaging the community, and creating expectations can generate interest even before the launch, which is crucial when you don’t have extra miles to invest in marketing. The post Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil” appeared first on PreMortem Games.
Mircosoft Game Dev
JANUARY 25, 2024
This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements. is still in development, slowly but steadily!
Ask a Game Dev
APRIL 8, 2024
The important thing to think about when it comes to development is that we can't build the game sequentially, we have to build as much of the game in parallel as we can. building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later.
Mircosoft Game Dev
DECEMBER 23, 2022
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! NET 6 build (C#, GDScript, GDExtension).
That One Game Dev
FEBRUARY 19, 2024
In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.
Cocos
MARCH 19, 2024
cache/dev/cocos2d/core/platform/CCNative.js:164:34) cache/dev/cocos2d/core/platform/CCNative.js:257:21) cache/dev/cocos2d/core/platform/CCNative.js:266:25 cache/dev/cocos2d/core/platform/CCNative.js:273:19) cache/dev/cocos2d/core/platform/CCNative.js:273:19) 266:25 at Object. 273:19) at Module._compile
GamesIndustry.biz
JANUARY 3, 2024
Known as The Gaming Hub, the building is divided on two floors with 13 private rooms and 12 coworking spaces, as reported by GamesBeat. Tech startup Unicorn Factory Lisboa has launched a new coworking space in Portugal's capital, in partnership with Fortis Games.
Ask a Game Dev
APRIL 18, 2024
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ In my opinion, the real value in old project assets is in the educational content it can provide. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
PreMortem.Games
JUNE 19, 2023
He had been building giant open-world games like Fallout and Skyrim in large teams for years. But now with stuff like Unreal Engine 5, it’s far more possible as a solo dev. But as a solo indie dev, I can take more risks. The Axis Unseen is a heavy-metal open-world horror game. “If It’s a really deliberate choice.
Mircosoft Game Dev
DECEMBER 9, 2022
Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: OpenGL: Expose emulated *Unorm4x8 GLSL functions in non-Android builds ( GH-69521 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Requires.NET SDK 6.0
Mircosoft Game Dev
JANUARY 13, 2023
iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). This release is built from commit 3c9bf4bc2.
PreMortem.Games
JUNE 7, 2023
My first game, called Averish , was a city building game where you could build entire cities out of plastic building blocks. I put in car building as well, and downloaded every vehicle physics asset to make it easy. What inspired you to make Drift Type C? The problem was that the cars just wouldn’t drift. WHAT THAT MEAN?
Mircosoft Game Dev
JANUARY 10, 2023
They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). NET 6 build (C#, GDScript, GDExtension). What's new.
Ask a Game Dev
JANUARY 31, 2023
ALT By far the most common boring common work as a game dev is “waiting for the game or level to finish building”. Build times are probably the greatest time period of lost productivity and boredom among game developers the world over. That is easily collective years across the team lost to waiting for the game to build.
Mircosoft Game Dev
DECEMBER 1, 2022
The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). XR: Add partial support for Pico 4 ( GH-68023 ). This release is built from commit 0ff874291. Requires.NET SDK 6.0 installed in a standard location.NET 7.0
Game Errors
JULY 19, 2023
Is dev error 7186 popping up in Call of Duty: Warzone 2.0 Suddenly, the frustration will kill your excitement if it shows the dev error code 7186 in Building 21 or Koschei Complex or at any state. What causes the dev error 7186 in COD DMZ? How do I fix dev error 7186 in DMZ? How to fix DEV Error 7185 PS5?
Mircosoft Game Dev
JANUARY 25, 2023
There are a few known regressions which we’ll aim to address in a later build ( GH-71891 , GH-71913 ). Linux: Include headers for dynamically loaded libraries to simplify build dependencies ( GH-71263 ). Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET
PreMortem.Games
MARCH 1, 2023
So our solution was to 3D scan all the things we built in order to then process them in a more conventional game dev sense.” The post Welcome to the weird and wonderful hand-build world of Harold Halibut appeared first on PreMortem Games. The group finds itself submerged in an alien sea though, trapped in their sunken ship.
PreMortem.Games
APRIL 19, 2024
Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Hence the premise of the game is that you are a Von Neumann probe, sent to consume all the resources in the Universe and build the ultimate (final) factory. Pretty impressive for a largely solo-developed game. “At
Mircosoft Game Dev
JANUARY 20, 2023
Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). As well as many improvements to the documentation. This release is built from commit 28a24639c. Requires.NET SDK 6.0 installed in a standard location.NET 7.0
PreMortem.Games
AUGUST 9, 2023
But those notes create a basis of a project to build on, ideas being grouped and solidified. So next time I begin daydreaming, I’m not remembering my last idea, I’m building on it.” All advice for new game devs is to work on small projects, and make as many as you can. ” “Big goals are vital for me.
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