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3D Content Interoperability with Topology-Free Modeling

Nvidia

This makes them inoperable with multiple platforms in the metaverse. This makes them inoperable with multiple platforms in the metaverse. It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically.

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Using Unreal Engine for AR and VR Development

Logic Simplified

There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. The different components of Unreal tech allowed the creators to create a feature-fed game while maintaining its performance.

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How to Get Started with Your First NFT Game Development

iXie gaming

Also, developers can monetize their games in new ways, and players can enjoy a more rewarding and immersive gaming experience. How to Venture in Your First NFT Game Development Here is a step-by-step guide to help you build your first NFT game: 1. Select a Blockchain Platform NFTs are based on blockchain.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

In this blog, we will provide you with insights into various aspects of the Unreal Engine, including what sets the latest version, Unreal Engine 5, apart from its predecessor, Unreal Engine 4. What is the Unreal Engine? The Unreal Engine is a 3D game engine that was first developed by Epic Games in 1998.

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

If all goes well with this RC 2, the stable build should come early next week. Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).

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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Here are some of the main changes in this build: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).

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