article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

This makes them inoperable with multiple platforms in the metaverse. This makes them inoperable with multiple platforms in the metaverse. It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically.

Content 98
article thumbnail

How to Get Started with Your First NFT Game Development

iXie gaming

How to Venture in Your First NFT Game Development Here is a step-by-step guide to help you build your first NFT game: 1. Select a Blockchain Platform NFTs are based on blockchain. With many blockchain platforms available, selecting the most suitable platform is crucial. Set up the development tools and environment.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

If all goes well with this RC 2, the stable build should come early next week. Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).

Polygon 52
article thumbnail

5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

Number of Polygons: The number of polygons that may be used in the engine is likely the biggest change between UE4 and UE5. The shapes used to create meshes inside the game engine are called polygons. Unreal 5 can manage up to 10 billion polygons, whereas Unreal 4 could only handle a few million.

Engine 52
article thumbnail

Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).

Polygon 52
article thumbnail

Using Unreal Engine for AR and VR Development

Logic Simplified

Even though Unreal has been a popular choice for game app developers among other 3D game engines, this multifaceted development platform empowers developers to create visually stunning and immersive video games. Its advanced 3D creation tools empower developers to build photoreal visuals for immersive experiences. OpenXREyeTracker 3.

Engine 55
article thumbnail

Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Here are some of the main changes in this build: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).

Bug 52