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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

No wonder it scores so well as mobile games. There’s a bunch of games inspired by it, and you can check out the most important ones in the dashboard below. views on TikTok, and it also has a ‘simulator’ following in the mobile games industry. DIY gives people a sense of community and achievement. views on TikTok.

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Playing both sides: How senior marketing leaders can ensure they build winning gaming teams

Game Daily

As exhibited by this research with Analytics Edge, gaming advertisers relying solely on attribution for decision-making are increasingly leaving money on the table. A combination of Creative Prototyping with a robust Creative Success Framework could unlock opportunities to do just that Do your teams have the right objectives?

Build 98
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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. Another demonstration will allow lounge visitors to play video games streamed from Amazon Luna while learning about the studios and services involved in the development process.

AI 117
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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles. “I I simply couldn’t shake off my passion for making games”, says Larabie. “So, And that’s exactly what Jason Larabie did.

Dev 129
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Voodoo’s Secret Sauce: From 0 to 250M Hybridcasual Revenue in 3 Years

Deconstructor of Fun

Here are some impressive stats: Voodoo maintains an average of roughly 100 prototypes in progress at all times, reflecting a massive stream of game development ideas. They test around 1,000 prototypes each year, demonstrating their dedication to exploring a wide array of concepts. The death of hypercasual — what happened?

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Why Choosing Unity to Create an Android Game in 2023

Moonmana

This time we’ll unveil the most common reasons why studios choose Unity for creating a game for Android in 2023. Keep on reading and find out what it takes to build a highly-rated mobile game by using the Unity engine and what you should be ready to go through. Is Unity Good for Mobile Games?