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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Cinematic flair Valentin Shcheking highlights the cinematography and the systemic nature of the game as key features of Zoochosis. At the same time, we consider gameplay to be paramount and strive to refine it so that all mechanics and assets are constantly reused. This is one of my favorite parts of my job.”

Animation 152
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Top Unreal Game Development Companies in 2024

Logic Simplified

Game concepts: In this phase, some of the questions asked are - What will be the genre of the game? Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. What is the time frame?

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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

What caught my attention wasn’t just her confidence on the panel but the fact that she was not only a student pursuing three majors at Wits University she was also the Lead Concept artist at Chroma Pixel Games , a game studio based in Zambia. Animation was my first choice because I wanted to do cinematic animation.

Pixel 156
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Different teams collaborate – writers shape the narrative, engineers discuss technical details, artists align visuals, and developers plan in-game mechanics. Developers may produce a hype video showcasing cinematics and gameplay. Pre-production In pre-production, the creative brainstorming comes to life.

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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

The first product of this independence was 2019s Death Stranding , which departed heavily from the conventions of the Metal Gear Solid series and explored innovative new gameplay concepts in a new setting. Beyond pushing video games artistically, Kojima has also worked to push video games mechanically.

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Alan Wake 2: The art of horror

Game Daily

Molly Maloney: One of the great things about video games is the expectation of training mechanics. Cinematics can be scary, but they are nowhere near as effective as when I have control, and I feel like I can make mistakes – I can get caught, killed or captured or whatever it is. I feel like I’m vulnerable.

Horror 52
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The Role of Computer Science in Video Games

Game Designing

In fact, some of today’s games are so realistic that gameplay looks like cinematic sequences. A fairly new concept, augmented reality makes players feel like the game is part of the real world by incorporating elements in the player’s environment. The days of pixelated graphics are long gone. Backgrounds look like real-life images.

Games 52