Godot 3.5: Can't stop won't stop
Mircosoft Game Dev
AUGUST 5, 2022
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. We recommend using the Time singleton as much as possible so that your code will be forward compatible with 4.0. Asynchronous shader compilation + caching (ubershader). Label3D and TextMesh.
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