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Ask a Game Dev - Untitled Article

Ask a Game Dev

Often writes the least code overall among the engineers, but the code she writes is also the most mission critical because she has the best understanding of how everything fits together. Writes shaders, writes scripts, works with code. Environment Artist : Models, textures, and places the stuff in the game levels.

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Godot core budget meeting report #1

Mircosoft Game Dev

Hiring a generalist contributor for editor UX and web dev. Hiring Matias Goldberg to help him create GPU-based texture compressors. One of the main problems we have in Godot is the time it takes to import textures. we want to move our texture compressors to GPU using compute shaders.

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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Note: Breaks compatibility for users of this plugin, but it's easy to adapt your code. Files: Improve UX of drive letters ( GH-36639 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). Shaders: Add shader time scaling ( GH-38995 ).

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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

when running in the editor, or exporting a debug build) will properly handle such situations and, when using the debugger, provide a clear error message so that the user code can be adapted to prevent the issue. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ).

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Shader language features. To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Shader language features. Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

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