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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix]. Here are the main changes since 3.5-stable:

Baking 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Here are the main changes since 3.5-stable:

Render 52
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Unity DOTS for Beginners

Game Designing

If you’re looking for efficiency, performance, and data-oriented programming in your game development platform, Unity’s Data-Oriented Technology Stack (DOTS) may just be what you need. Apart from leveraging its powerful engine, you also get to widen your skillset and enjoy a growing market demand for Unity DOTS professionals.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet’s collision margin regression ( GH-64875 ) [regression fix]. Here are the main changes since 3.5-stable:

Baking 40
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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Before going into optimizing for multiple threads, let's first take a look at the typical order of execution of the main blocks of a game engine. Research on game engine optimization for multiple threads at the time resulted in documentation and papers for a new technique named job scheduling.

Render 52
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Release candidate: Godot 3.5.1 RC 1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). As usual, you can try it live with the online version of the Godot editor updated for this release. Here are the main changes since 3.5-stable:

Bug 52
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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

glTF is a growing 3D format and has received massive adoption in the game industry. Commonly selected as the format for new software and game engines, glTF can also have new functionality added using extensions. The nature of 3D can complicate the import/export process of a game character.