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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x).

Beta 99
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. A very requested feature for the 2D engine is the possibility to have 2D directional lights and shadows. The 2D GPU particle system will support particle collisions against the whole scene via SDF. Improved Performance.

Engine 55
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x).

Beta 75
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. This fixes a regression in beta 14.

Beta 97
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below. What's new.

Beta 110
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Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. We also support Compute Shader capabilities. There are already many well-known Cocos games published on the platform on their own.

Beta 52