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Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity is synonymous with game developers around the world. Ever since its release in 2005, the game engine has seen several iterations and has evolved significantly over the years. The game engine has amassed popularity thanks to its versatility and ease of use compared to other engines in the market.

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I got distracted and built a Physically-Based Renderer

Harold Serrano

I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. I was a bit hesitant to take a detour from my engine and modify the renderer. See, there were several things that I needed to change in my engine. For starters, I was using non-physically-based shaders.

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra.

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given. If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given pass.

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Shader on IOS error

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8 error - Attribute a_uv0 is missing, add a dummy data for it. How to solve this issue version-3.8 1.0] } } u_dL: { value: 0.0,

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Finding your true love may win the game in Fabledom by Grenaa Games

PreMortem.Games

There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. He never worked on a ‘real’ game either. Making games is hard!”

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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. I hope to help you advance further in 3D game development. Now, our shader is ready to use.

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