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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Rendering: Octahedral normal/tangent compression ( GH-60309 ). GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ).

Alpha 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. In this beta, the dynamic BVH is the default option for both physics and rendering. WebXR support for VR games. Minimap support in GraphEdit.

Beta 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

David Snopek ( dsnopek ) got WebXR minimally working again ( GH-64514 ) using the WebGL 2 renderer implemented by Clay John ( clayjohn ). Physics: Turn on recovery as collisions only for floor snapping ( GH-64728 ). Physics: Add recovery as collision in move_and_collide / test_move ( GH-65931 ).

Beta 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Note that the project settings from the rendering/quality/2d section have now been moved to rendering/2d , so if you used any of those, you will need to re-enable them under the new section in 3.2.4. New CPU lightmapper.

Render 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. WebXR support for VR games. New dynamic BVH for rendering and the GodotPhysics backends. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). mbedtls 2.16.9,

Render 52
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). macOS: Fix crash on DualShock 4 joypad removal ( GH-55034 ).

Tile 52
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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). macOS: Fix crash on DualShock 4 joypad removal ( GH-55034 ).

Tile 52