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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data.

Build 98
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ).

Tile 52
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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ).

Tile 52
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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ).

Tile 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2 Top: 10,000 Sprites with a randomized modulate and position. Can you spot the difference?

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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

The main one was performance due to every light being rendered in a separate draw pass. Additionally, all 2D shadows and light textures use a single atlas, resulting in improved performance. the new CanvasTexture texture type has been introduced. The regular CanvasOccluders have a new option to enable them for SDF rendering.

Engine 55