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Solo dev Tuomas Auronen (Redbeak Games) “Hardest part is financial uncertainty”

PreMortem.Games

Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. and the biggest pitfalls?

Dev 127
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6 Reasons Why Board Game Development is So Iterative

Brand Game Development

Board game development is notorious for its trial-and-error approach. Experienced designers and developers will tell you that it’s all about iteration. You may create dozens of versions of the same game until you finally find one you’re satisfied with. Need help on your board game?

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GDC 2023: Trends re-defining the future of game development

AWS Games

Based on what we heard, a few themes that are top-of-mind include: cloud-based game development (aka Game Studio in the Cloud), artificial intelligence (AI) and machine learning (ML) to help support player community health, content moderation, and AI-driven game development.

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Hello. Do you think having a game programming YouTube channel can be useful as a portfolio? Like recreating game mechanics from existing games or creating new ones, and explaining my thoughts and decisions through the videos. Similar to Artstation for artists, but in this case for programming.

Ask a Game Dev

First, doing personal game development projects earns top marks. There's no better way to stand out as a candidate than to have experience doing that work already and game development is no exception. My own personal ability to communicate has improved significantly since I began this blog.

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. We’ll use the game development process – from start to finish – as an example. Audience Validation: Checking the game one last time to see if people like how it turned out.

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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve What are the biggest advantages of working solo?

Dev 177
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You Are Not Alone: Common Pains for Game Devs & How to Overcome Them

Brand Game Development

Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. So many of the struggles that we deal with in game development are shared by others in the industry.

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