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Take-Two laying off 5% of staff

GamesIndustry.biz

Take-Two Interactive is embarking on another cost cutting program, and this one will see the company layoff about 5% of its employees by the end of the year. "As In its latest annual report, Take-Two reported having 11,580 full-time employees, which would put the layoffs at approximately 580 people.

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Following a disappointing yard sale Embracer is now splitting the company

PreMortem.Games

This week Embracer announced that it is going to split into three separate publicly-listed game companies: Asmodee Group, Coffee Stain & Friends, and Middle-earth Enterprises & Friends. Following a disappointing yard sale, it is now splitting the company to alleviate the debt load and restructure its financing.

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Zynga announces first blockchain game

GamesIndustry.biz

It is the first announced Web3 project for the company since it jumped into the space with the appointment of VP of blockchain Matt Wolf nearly two years ago, shortly before the company was acquired by Take-Two Interactive. Read more

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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

During my stay, I had the incredible opportunity to witness Esio, the founder and program coordinator of Africacomicade , take charge of video game industry discussions at Lagos ComicCon and work the room at the tight-knit Xbox game developer community meetup at Microsoft’s Lagos offices.

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Take-Two Interactive sued over use of virtual currency

GamesIndustry.biz

Take-Two Interactive and 2K Games are facing a class action lawsuit accusing the company of theft and unlawful business practices, due to virtual currency being non-transferrable between games and lost once servers for older titles are deactivated.

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Take-Two growth slows with anniversary of Zynga acquisition

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Take-Two Interactive today reported its financial results for the quarter ended June 30. Take-Two's earnings report this quarter looks a lot like the last few, with significant gains in revenue and bookings paired with significant losses.

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SAG-AFTRA talks with game companies fail to reach an agreement

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Scheduled talks between SAG-AFTRA and ten video games companies have failed to reach an agreement about the rights of voice actors and performers.