Remove Concepts Remove Dev Remove Games Remove Mechanics
article thumbnail

Game Dev Glossary: Prototype, Vertical Slice, First Playable, MVP, Demo

Ask a Game Dev

Each of the terms are the same basic concept - a demonstration of gameplay - but they each have small but important distinctions. It’s a functioning version of all planned game systems in the game working together for a representative final game experience. Let’s go over them here.

article thumbnail

Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. Need help on your board game? Games tell stories – whether they mean to or not.

Mechanics 130
article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says.

Dev 158
article thumbnail

Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Game developer from Italy! Although his first game Remote Life was quite successful and his next game Crude already amassed thousands of wishlists on Steam, Malagrino admits to sometimes struggle with motivation.

article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Mechanics 130
article thumbnail

Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles.

Dev 127