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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. We wanted to pay tribute.”

Fantasy 156
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How to Choose & Use a Board Game Marketing Strategy that Works

Brand Game Development

Here is an example of a sales funnel: Use social media like Twitter, Facebook, and Instagram to “generate leads” or garner Attention. Until you have a big media presence, you can’t really use “the hype machine” to your advantage. Branding is a nebulous concept that makes people think of logos and company names. No, no, no.

Games 130
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How to Get Big on Instagram as a Board Game Dev

Brand Game Development

It’s the easiest social media site when it comes to passively pulling people to your page. Photos like that stop people from listlessly scrolling through their feeds, enticing them to click on your images. That brings me to my penultimate point, and a very important one: Instagram is inexpensive to use. Getting Started.

Dev 130
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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Click here. This is what you can expect before you reach that point. Other times, it takes a long time to even get a game to a point where you can finish a single play-through. “Fun” is a nebulous and weird concept for game developers. You’ll see it being posted on social media in the weeks to come!

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. At this point, many readers might have noticed that Godot was created to develop games this way. They will just launch your game with banners that point to games they own (that actually do make money) via cross promotion.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

Dev 52
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16 Mistakes I Made on My First Game & How You Can Avoid Them

Brand Game Development

Click here. The analogy is morbid, but the concept is simple. This is actually separate from the previous point. Even after finding out about the hobby board game market, I still focused primarily on an untargeted social media approach. Bear in mind that by this point, I’d already failed at Kickstarter once.