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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

It’s the IDEA that makes games successful: The whole presence of the game revolves around that idea that makes the foundation of a mobile game development process. A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd.

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

No wonder it scores so well as mobile games. views on TikTok, and it also has a ‘simulator’ following in the mobile games industry. At some point, Ora (one of the founders) had a dream about a field of breasts, and when she mentioned it to her son, who is the CEO of the company, he decided to develop a prototype.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain. Dutch Indies Like Paladin Studios. It’s a fully animated social game for mobile and desktop.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Game concepts: In this phase, some of the questions asked are - What will be the genre of the game? Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. What is the time frame?

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Supercell announced over a year ago that they will be opening a studio in North America. TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? One could wonder if this makes Ryan a bold choice to lead the studio. Listen to one of our podcasts from this week, we’ve got ? Subscribe here!

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.

Art 104
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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

Brothers-in-Law Eric Reynolds and Paul Harvey were building a successful business in mobile escape rooms when Covid hit. Mobile Escape had to pivot. After a few days of earnest discussion, ideation and research, we developed a concept called Escape Mail. Step 2: Prototype. We are escape room builders first.

Puzzle 104