Remove Concepts Remove Platformer Remove Prototyping Remove Studios
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.”

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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain. Dutch Indies Like Paladin Studios. Like subscription-based gaming platform Utomik.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Game concepts: In this phase, some of the questions asked are - What will be the genre of the game? Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. What is the time frame?

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!

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Happy Volcano: why a growing studio picked Player Warehouse

Game Analytics

You want a really simple, fun concept at the core of your game. Make sure you can describe it in a single sentence and make a prototype. But remember, prototypes are never perfect. Sometimes, the data can show that a prototype isn’t working as well as you hoped. You end up working with a lot of black boxes,” said Rahul.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

And… that’s what I did professionally for almost 10 years: released many games on different platforms, working for multiple companies. I usually start with a location or concept from which I build a ‘mind map’. This finally leads me to prototyping and validation. This concept grew organically from a single idea.

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