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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured. One alone is incomplete. It’s a long one.

Content 152
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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. AWS is a games industry gold standard, so going with GameLift was an easy decision.

Studios 70
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.”

Puzzle 254
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. There would be an almost infinite amount of awesome content.

Indy 104
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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. We made a prototype of the game, but the climbing part didn’t really work. The hardest part for us has been all the little extra tasks, like accounting, submitting applications for events or keeping up a consistent PR effort across multiple platforms.

Indy 115
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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

Both studios say they regularly analyze game dynamics, including downloads and revenue. AZUR have provided extended commentary on the matter: “We rely on internal analytics, test hypotheses across thousands of prototypes, and monitor various ongoing projects. Which social media platforms do you mostly use to search for trends?

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

The game, at its core a third-person adventure with exploration and platforming, uses dramatic camerawork that strengthens its cinematic ambitions. “I So, we spent a lot of time prototyping, researching, and testing until we found our formula. We really are an indie studio in the classical sense.

Indy 104