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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ).

Beta 91
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Godot Showcase - Little Red Dog Games talk about their experience

Mircosoft Game Dev

Do you have prior experience with other game engines? We've worked with other engines and frameworks before, but we stumbled upon Godot while actively looking for new game engines to try out with strong Linux support in 2015. You can check it out on Steam. How did you discover Godot? When did you start using it?

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Unity DOTS for Beginners

Game Designing

The Unity game engine is a powerful and versatile tool for developing games and applications for diverse platforms, including consoles, mobile devices, and personal computers. It offers a robust technology that’s become popular among game developers regardless of skill level. What Is Unity?

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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS). Core: Add search methods for pool arrays ( GH-60856 ). x no longer works in this 3.5

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ).

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS). Core: Add search methods for pool arrays ( GH-60856 ). x no longer works in this 3.5

Render 52