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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Let’s find out. And that’s where Unity wins.

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Godot Showcase - Little Red Dog Games talk about their experience

Mircosoft Game Dev

Do you have prior experience with other game engines? We've worked with other engines and frameworks before, but we stumbled upon Godot while actively looking for new game engines to try out with strong Linux support in 2015. You can check it out on Steam. How did you discover Godot? When did you start using it?

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Unity DOTS for Beginners

Game Designing

If you’re looking for efficiency, performance, and data-oriented programming in your game development platform, Unity’s Data-Oriented Technology Stack (DOTS) may just be what you need. Apart from leveraging its powerful engine, you also get to widen your skillset and enjoy a growing market demand for Unity DOTS professionals.

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Core refactoring progress report #2

Mircosoft Game Dev

This was cumbersome for many reasons and also imposed limitations, such as: Having a large, bloated OS class on every platform. This is also useful for games developed for certain types of dedicated hardware, or just for tools created with Godot as the base platform (which is something several users do). Window node.

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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Which game engine should I use to maximize ease of learning and compatibility, and manage hundreds of simple objects on-screen? and no WASM.)

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Some of the editors are also always shown with persistent buttons: Output console. Debug on hardware devices.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). Crypto: Add HMACContext ( GH-48869 ).

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